Warzone Sep 23 update: Gallo nerfs, Krig buffs, Iron Trials changes, full patch notes

The Warzone Season 5 Reloaded patch has been live for a couple of weeks and a new update is shaking things up with a nerf to the Bullfrog and Gallo while the Krig gets a buff. On top of this, there are lots of changes coming to the Iron Trials mode in the full September 23 patch notes.

The Warzone meta has been evolving throughout most of Season 5. With different weapons creeping into the popularity, some have become overpowered. Due to this, the devs have decided to nerf the Bullfrog and Gallo.

While these weapons have seen tons of use at the top level and normal play, the Krig 6 has fallen out of favor. That could be changing again as this weapon’s barrels are getting buffed making them more viable to control recoil.

Also with Season 5 Reloaded came Iron Trials ‘84, a more competitive Warzone mode. This LTM has received a lot of praise from the community but it could become harder as new things are being added to buy stations, less cash rewarded for contracts, and more.

The September 23 update in Warzone nerfed the Gallo and Bullfrog while buffing the Krig 6 and changing some rules in Iron Trials ’84.

Warzone update nerfs Bullfrog & Gallo

The Bullfrog has been dominating Season 5 Reloaded as it is one of the most diverse SMGs in the game. However, with this update, the weapon is getting a heavy nerf to its ADS speed, along with its base movement speed and ADS movement speed.

Another weapon that has been extremely good is the Gallo shotgun. This gun won a player $100,000 in a single Warzone game, but others have been abusing its high damage for quite some time now. This nerf will now make the shotgun do a lot less damage from range, making it a great choice for up-close and personal gunplay. The AK-47, and XM4 also received nerfs but these weapons aren’t as popular right now.

While these got nerfs, a popular AR is getting buffed. The Krig 6 has been one of Warzone’s best guns for a long time, as it has minimal recoil and high damage. This buff is increasing the recoil control on four of its barrels. The 19.7″ Takedown one that got buffed increasing in the horizontal recoil control by 1%.

These weapon changes can definitely shift the meta once again, as three widely used weapons are being changed.

Warzone Iron Trials ’84 changes

Iron Trials is getting a huge overhaul with exclusive changes.

The new mode in Warzone, Iron Trials has been one of the community’s favorite LTM. This mode takes away the basics and makes things harder with more health and higher TTKs. With this update, there are lots of exclusive changes coming to this mode.

Buy Stations are getting the Specialist Token which will give the players all of the perks. On top of this, they are changing the way discounts work making most of the items half off. Contracts will now give you less cash, making players want to think twice before picking one up.

There are more changes with the loot system, lowering the drop rates of Armor Satchels, Gas Masks, and Self Revives. Also, LMGs and Tactical Rifles have been removed from the Gulag but the RPD still remains a possibility.

This update is bringing a lot of changes to the game and we have the full patch notes from Warzone’s September 23 update here.

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Warzone September 23 Full Patch Notes

Iron Trials ’84

The following changes are exclusive to the Iron Trials ’84 mode:

Buy Stations

  • The Specialist Token has been added
  • Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
  • The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)

We suspect very few people will be able to say they’ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.

Contracts

Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.

    • $1,300 down to $1,100
    • $2,500 down to $1,600
    • $3,800 down to $2,500
  • Supply Run
    • $1,300 down to $1,200

We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players – those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.

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Gulag

  • Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.

We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.

Melee

  • Weapons will no longer deal more than 120 damage per melee hit

Loot

  • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
  • Ground Loot XM4 (BOCW) attachments have been updated
  • Ground Loot Bullfrog (BOCW) attachments have been updated

The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.   

  • Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.

Submachine Guns

Bullfrog (BOCW)

  • ADS Speed decreased by 9%
  • Movement Speed decreased by 1%
  • ADS Movement Speed decreased by 2%

The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition. 

Shotgun Bravo (BOCW)

  • Maximum Damage Range decreased from 4.5 to 3.5 meters
  • Second Damage Range decreased from 8.1 to 5.5 meters
  • Third Damage Range decreased from 13.2 to 9.9 meters

The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.

Barrels

Krig 6 (BOCW)

  • 19.7” Takedown
    • Horizontal Recoil Control increased from 8% to 9%
  • 19.7” Ranger
    • Vertical Recoil Control increased from 8% to 9%
  • 15.5” Contour
    • Horizontal Recoil Control increased from 4% to 5%
    • Vertical Recoil Control increased from 4% to 5%
  • 15” CMV Mil-Spec
    • Horizontal Recoil Control increased from 8% to 9%
    • Vertical Recoil Control increased from 8% to 9%

Given the Krig 6’s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly. 

AK-47 (BOCW)

  • 18.2” Takedown
    • Horizontal Recoil Control decreased from 11.1% to 10%

  • 20” Liberator
    • Vertical Recoil Control decreased from 11.1% to 10%
  • 18.2” VDV Reinforced
    • Horizontal Recoil Control decreased from 5.5% to 4%
    • Vertical Recoil Control decreased from 5.5% to 4%

  • 20” Spetsnaz RPK Barrel
    • Horizontal Recoil Control decreased from 9% to 8%
    • Vertical Recoil Control decreased from 9% to 8.5

XM4 (BOCW)

  • 13.7” Takedown
    • Horizontal Recoil Control decreased from 11.3% to 10
  • 13.7” Ranger
    • Vertical Recoil Control decreased from 11.3% to 10%
  • 13.5” Reinforced Heavy
    • Horizontal Recoil Recoil Control decreased from 5.5 to 4
  • 13.5” Task Force
    • Horizontal Recoil Control decreased from 9% to 8%
    • Vertical Recoil Control decreased from 9% to 8%

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