Stellaris cheats: All debug console commands and how to input

CommandEffectParametersactivate_all_traditionsActivates all Traditions–activate_ascension_perkActivates the specified Ascension Perk, pressing tab reveals the names[name]activate_traditionActivates the specified Tradition, pressing tab reveals the names[tradition id]add_anomalyAdds [anomaly id] to the selected celestial body[anomaly id]add_intelAdds [amount] of intel towards [target], default 10[target] [amount]add_opinionIncreases the [source] empire’s Opinion of the [target] empire by [amount], default 40[source] [target] [amount]add_relicGrants [relic id], writing all instead of the ID grants all relics. The same relic can be added multiple times.[relic id]add_shipCreates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships[design id]add_spynetwork_valueAdds [amount] of infiltration progress on [target][target] [amount]add_trait_leaderAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class[leader id] [trait id]add_trait_speciesAdds [trait id] to [species id][species id] [trait id]aiToggles the AI on or off–alloysAdds [amount] of Alloys, default 5000[amount]build_popsAdds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops[amount]cashAdds [amount] of Energy Credits, defaults 5000[amount]colonizeStarts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress[colonizer pop id]communicationsEstablishes communications with all empires–create_megastructureCreates a Megastructure in the current system, pressing tab reveals the IDs[megastructure id]create_navyCreates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%[amount]damageAll ships in the selected fleet take [amount] hull damage[amount]debug_nomenAI empires always refuse player proposals–debug_yesmenAI empires always agree to player proposals–effect add_building =Adds [building id] to the selected planet, multiple-planet unique buildings will be removed a month after being added[building id]effect add_deposit =Adds [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]effect add_district =Adds [district id] to the planet[district id]effect add_planet_devastation =Adds [amount] of Devastation to the selected celestial body, negative values lower it[amount]effect country_add_ethic =Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics[ethic id]effect country_remove_ethic =Removes [ethic id] from the player empire[ethic id]effect create_archaeological_site =Adds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site[archaeological site id]effect force_add_civic =Adds [civic id] to the player empire[civic id]effect force_remove_civic =Removes [civic id] to the player empire[civic id]effect remove_modifier =Removes [modifier id] from the selected planet, or empire if none is selected[modifier id]effect shift_ethic =Shifts the player empire’s ethics to [ethic id][ethic id]electionStarts a ruler election–end_senate_sessionPasses/fails the currently voted resolution–engineeringAdds [amount] of Engineering tech points, default 5000[amount]eventTriggers [event id][event id]federation_add_experienceAdds [amount] of Experience to the Federation, default 1000[amount]federation_add_cohesionAdds [amount] of Cohesion to the Federation, default 200[amount]federation_add_cohesion_speedAdds [amount] of Monthly Cohesion to the Federation, default 10[amount]federation_examine_leaderTriggers a Federation succession–finish_researchFinishes all active research–finish_special_projectsFinishes all special projects–finish_terraformFinishes all terraforming processes–foodAdds [amount] of Food, default 5000[amount]force_integrateIntegrates [target] empire into the player’s empire[target]force_senate_voteEnds the current senate recess–free_governmentToggles allowing player to change governments without the time limit–free_policiesToggles allowing player to change policies without restriction, including policies previously disabled–grow_popsAdds [amount] of growing pops to selected planet, default 1[amount]influenceAdds [amount] of Influence, default 5000[amount]instant_buildToggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only used while paused–intelGives sight of the entire galaxy–invinciblePlayer ships will not take damage–max_resourcesFills all resource storages–mineralsAdds [amount] of Minerals, default 5000[amount]observeSwitches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire–ownTake ownership and control of the selected fleet, starbase, or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building[planet id]physicsAdds [amount] of Physics tech points, default 5000[amount]planet_classChanges the selected celestial body to [celestial body id][planet class id]planet_happinessAdds a modifier with [amount] Happiness to the selected planet, default 100[amount]planet_sizeChanges the size of the selected planet, can go above regular sizes but above 78 will move the planet backward[size]playSwitches player control to empire [empire ID][empire ID]remove_trait_leaderRemoves [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.[leader id] [trait id or index]remove_trait_speciesRemoves [trait id] from [species id][species id] [trait id]research_all_technologiesInstantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.[boolean] [amount]research_technologyInstantly research [technology id][technology id]resourceAdds [amount] of [resource], default 5000[amount] [resource]skillsAdds [amount] of skill levels to every leader under player control, default 1[amount]skip_galactic_community_cooldownsAllows proposing resolutions from the same group without cooldown–societyAdds [amount] of Society tech points, default 5000[amount]surveySurveys all planets, requires at least one science ship–techupdateRe-rolls the currently available tech choices–unityAdds [amount] of Unity, default 500[amount]unlock_edictsUnlocks all edicts–branchofficeTake ownership of a planet branch office–minor_artifactsAdds [amount] of Minor Artifacts, default 5000[amount]menaceAdds [amount] of Menace, default 5000[amount]imperial_authorityAdds [amount] of Imperial Authority, default 10[amount]

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