New World update 1.0.5 patch notes: Balance changes, exploits & bug fixes
It has been a wild week for New World players and then will be hoping these new patch notes put many of the game’s bugs and exploits to bed. Here’s a full breakdown of update 1.0.5.
New World players have been through a lot in the latter days of October heading into November of 2021.
We’ve had to endure PvP invincibility, gold duplication, and a subsequent shutting down of the Trading Post, all in a very short period of time.
The dev team, however, has been busy trying to solve many of these problems, which continue to be addressed in New World update 1.0.5.
New World update 1.0.5 release date & downtime
New World’s latest update has arrived, but when will players actually see the changes?Update 1.0.5 was released on November 3 and targeted several of the game’s persistent exploits and bugs, as well as making some effective changes to things like Outpost Rush and respec costs.
With the update, there is an expected downtime of around three hours, set to take place throughout the morning of November 4. Those times can be found on the New World forums.
After that downtime, the changes should be in effect and you should be able to return to your regular Aeternum activities. However, from all the changes that have come through, the world may look and feel a bit different than it did before.
New World exploits and bugs
Along with some balance changes that will reduce respec costs and fix some issues related to Outpost Rush specifically, this patch is primarily aimed at addressing the game’s general bugs and patches, just as the patch before it did.
One of the main exploit issues that has continued to arise is centered around duplication, either of gold or of items.
The gold exploit was addressed in the emergency patch earlier in the week, however, patch 1.0.5 looks to continue tidying that up while also focusing on item duplication.
This is all in an effort to get the game’s economy in a fair and reasonable place, something devs have struggled to get a hold on since the game’s September 2021 release.
The Trading Post has returned as New World’s economy looks to recover following exploits.Outside of changes to the economy, combat has been the other major area of need, as exploits have made players much more powerful than they ought to be. This update seeks to put an end to that, as well.
This is done through two major fixes: Players can now only have one of the same weapon equipped, rather than two duplicates, and switching magic weapons quickly can now no longer cancel the weapon’s animation. This is the exploit that notably got one TSM streamer in hot water from the community.
All in all, very few things were tuned in these notes, as the purpose of them seems more so to get the game in a more stable place in terms of combat, PvP, and the economy. As the full notes below show, it looks like steps are being taken in that direction.
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New World update 1.0.5 patch notes
Hopefully, New World update 1.0.5 can lead to a less haunting Aeternum moving forward.Below are the full patch notes, per the official news post from the New World website.
General
Coin sellers
We know many of you have seen the pesky chat messages from players spamming messages, and we’re continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we’ve:
Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once you’ve hit level 10.
Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest in their first settlement.
We will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.
Exploits
Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
We fixed the issue of gold duplicating on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.
Combat
Life Staff: Orb of Protection
Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
Reduced attribute respec coin cost by 60%.
Reduced weapon mastery respec Azoth cost by 75%.
Reduced coin cost of chisels by 20-50% depending on tier.
To encourage competition in Outpost Rush, we’ve slightly reduced the Coin and Azoth rewards for the losing team.
We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.
Outpost Rush
Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
We now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
Updated the tool tip for Battle Bread and Monster Slayer’s Stew to properly describe the buffs they provide.
Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.
General bug fixes
Fixed an issue that prevented some people from joining Outpost Rush because they had a pending group invite.
Repair kits should no longer require Coin to use.
Fixed an issue that sometimes caused players to use the wrong consumable when using consumables from the inventory screen.
Fixed various issues with Invasion status showing before the Invasion was declared.
Updated missing English text for on-login pop up explaining housing tax compensation.
Fixed an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
Fixed an issue that caused Ice Gauntlet upgrade Pylon Dodge to only work immediately after you placed the Ice Pylon.
Fixed an issue that could cause a player to lose their house while offline during maintenance. In a future update, we will be reimbursing the players who encountered this issue. Exact details around the reimbursement will be in the corresponding update notes.
Fixed an issue with enemy AI duplicating and stacking spawns during the quest “Shivering Timbers”.
Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
Fixed an issue causing the Trading Post to become unresponsive or delayed.
Improved server performance when a large number of players congregate in settlements.
Fixed an issue that caused some territory influence to not be properly recognized when lots of players turned in PvP missions simultaneously.
Fixed an issue causing some player titles to show as <uninitialized>.
Fixed an issue where players could become stuck while fishing with lag.
Fixed the UI notification for landing in a hot spot while fishing.
Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
Fixed the time in Europe to properly account for the change from CEST to CET.
Fixed an issue preventing gear score to increase past 589 from drop rewards.
Speculative fixes
The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
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Implemented a change to help us dig into the “timed out while waiting for server to describe world” issue, and added a fix to reduce occurrences of this issue while we continue to investigate.
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